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41. ECM Burst Needs To Be More Realistic - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I agree, capsules should not give out security hits for ECM, weapon disruption, or sensor dampening. Ajem Hinken wrote: Like ganking gankers before they can gank you. It almost never happens because the gankers h...
- by Ajem Hinken - at 2017.03.19 00:16:22
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42. Ship-Mounted Explosives. - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Ajem Hinken wrote: It's serious and not at the same time. But seriously, who wouldn't like blowing up all those scummy gankers in your decoy freighter? Do you really think freighter pilots would use this more than g...
- by Ajem Hinken - at 2017.03.19 00:15:27
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43. Ship-Mounted Explosives. - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: Deckel wrote: I kinda like the idea of a Kamikaze module. Activate it, and the next time you bump a ship or structure, it goes off and explodes your ship. (not usable in high sec) As for applied damage, there should pro...
- by Ajem Hinken - at 2017.03.18 23:31:45
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44. Ship-Mounted Explosives. - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: I really hope this isn't a serious thread..... good god no. It's serious and not at the same time. But seriously, who wouldn't like blowing up all those scummy gankers in your decoy freighter?
- by Ajem Hinken - at 2017.03.17 20:08:09
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45. Making High-Sec Wardecks Interesting Again - in Player Features and Ideas Discussion [original thread]
Removed - accidentally dubposted.
- by Ajem Hinken - at 2017.03.17 02:15:56
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46. Making High-Sec Wardecks Interesting Again - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Nevyn Auscent wrote: Daichi Yamato wrote: You've always been able to look at who else is in a wardec with the corp you're in a wardec with. Its public knowledge who's decced with who. Unfortunately people rarely...
- by Ajem Hinken - at 2017.03.17 02:15:04
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47. Can't get Couriers to deliver to Citadels. - in Player Features and Ideas Discussion [original thread]
I'd like something a little more amusing - cargo launchers. Literally a gun that shoots cargo at something, potentially destroying the inner contents of that target's cargo hold. And for courier contracts where the receiver has locked you out? Jus...
- by Ajem Hinken - at 2017.03.17 02:08:10
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48. Stealth Jump Freighters - in Player Features and Ideas Discussion [original thread]
Maria Dragoon wrote: Please don't kill the one advantage my blockade runner has over jump freighters. :( What's a blockade runner? What's a blockade? /sarcasm Seriously, no-one even cared when I went along the heavily used trade routes. Fri...
- by Ajem Hinken - at 2017.03.17 01:58:27
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49. Ship-Mounted Explosives. - in Player Features and Ideas Discussion [original thread]
Ever wanted to put on a fireworks show using your own hull as fireworks? With ship mounted explosives, you wouldn't need to use 'self destruct buttons', or mines, or added help. Heck, you could even wipe out those guys harrying your freighter bud...
- by Ajem Hinken - at 2017.03.17 01:46:57
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50. ECM Burst Needs To Be More Realistic - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: "Realism" is not a reason for anything. Gameplay changes must have gameplay reasons behind them. Someone found a way to counter your trick, find a new trick or a counter to them. Like ganking gankers before they can g...
- by Ajem Hinken - at 2017.03.17 01:34:58
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51. subtle facial hair - in Player Features and Ideas Discussion [original thread]
Give us better face hairs! I can't even tell if I have a mustache anymore - lol
- by Ajem Hinken - at 2017.03.16 18:17:35
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52. ECM Burst Needs To Be More Realistic - in Player Features and Ideas Discussion [original thread]
Astevon wrote: +1 for an idea to fix it that makes sense. This is another example of how the multiboxing scenario is skewed towards the ganking side in the very asymmetric conflict between gankers and anti-gankers. It is generally much easier ...
- by Ajem Hinken - at 2017.03.16 18:16:12
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53. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Hmm... Here's a thought, why not make cloaks make ships REFLECT, not turn invisible? That way, if you weren't super-attentive, you'd never be seen, but if someone was looking straight at you, it'd be a dead giveaway. :P
- by Ajem Hinken - at 2017.03.16 03:20:51
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54. Making High-Sec Wardecks Interesting Again - in Player Features and Ideas Discussion [original thread]
Collin Enderasom wrote: Hi everyone, first of concerning my choice of the topic's name I think it did, what it was supposed to do quite nicely(which was triggering people or getting them interested to my proposal). Now that being said, why I...
- by Ajem Hinken - at 2017.03.16 01:51:06
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55. Making High-Sec Wardecks Interesting Again - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Ralph King-Griffin wrote: Vimsy should be running, I wish this happened. On the wardec end, I think a better approach than proposing a structure for an attacker, is to make being in a Corp worth more. That is, pro...
- by Ajem Hinken - at 2017.03.16 01:47:30
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56. More scammer triggering goodness .... Word ISK Amounts - in Player Features and Ideas Discussion [original thread]
Ageanal Olerie wrote: This is already done in some areas (like contracts). But in every other place you are making a purchase (or selling), the total amount should include the words of the amount you are dealing in. This could be abbreviate...
- by Ajem Hinken - at 2017.03.15 19:14:42
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57. Can't get Couriers to deliver to Citadels. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Donnachadh wrote: Danika Princip wrote: ...no, you cannot have a 'steal the cargo' button that completely negates the collateral. How are they going to steal items located in a secure container that automatically a...
- by Ajem Hinken - at 2017.03.15 19:10:04
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58. Fighter UI Improvments - in Player Features and Ideas Discussion [original thread]
Wes Bur'ris wrote: Niraia wrote: Fighter management is tedious enough to justify cluttering the UI with buttons for orbit and range. I just need to be a troll to feel good inside. FTFY In all seriousness, CCP has an isk problem atm. T...
- by Ajem Hinken - at 2017.03.15 19:05:30
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59. Can't live......if living is without you.... - in Player Features and Ideas Discussion [original thread]
GsyBoy wrote: Danika Princip wrote: ...Why? Just...don't warp your pod out and whoever killed your ship will likely finish it for you. If only that easy sometimes, 200 ships a month @ 2 mins = 6.5 hours..... Can't you self-destruct in ...
- by Ajem Hinken - at 2017.03.15 19:01:03
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60. Changes to combat invulnerable cloaky campers - in Player Features and Ideas Discussion [original thread]
Krieg Austern wrote: My idea had more to do with eliminating the afk cloaky campers, rather than the whole play style. Where is the gameplay in someone deliberately griefing systems by being in local and not doing anything? Sure, psychologic...
- by Ajem Hinken - at 2017.03.15 18:58:33
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